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How to Install Dev-C++ and the GLUT Librarieschortle.ccsu.edu/Bloodshed/howToGL.htmlHow to install Dev-Cpp, OpenGL, and GLUT for Windows.

How to install Dev-Cpp, OpenGL, and GLUT for Windows.
chortle.ccsu.edu/Bloodshed/howToGL.html

OpenGL: How can I move a 2d object without displacing …https://stackoverflow.com/questions/5643930/opengl-how-can-i-move...Alright, I'm trying to recreate the old classic, Missile Command, using OpenGL in C++. This is my first foray into OpenGL, although I feel fairly comfortable with C++ at this point.

Alright, I'm trying to recreate the old classic, Missile Command, using OpenGL in C++. This is my first foray into OpenGL, although I feel fairly comfortable with C++ at this point.
stackoverflow.com/questions/5643930/opengl-how-can...

OpenGL Shadow Mapping Tutorial - Paul's Projectswww.paulsprojects.net/tutorials/smt/smt.htmlShadow Mapping. Shadow mapping was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces". It has been extensively used since, both in offline rendering and real time graphics.

Shadow Mapping. Shadow mapping was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces". It has been extensively used since, both in offline rendering and real time graphics.
www.paulsprojects.net/tutorials/smt/smt.html

Edmund 程式設計歷程: [超詳細OpenGL教學]axdc11239.blogspot.com/2012/03/opengl.htmlTranslate this page以下內容轉載自 電腦遊戲製作開發設計論壇 作者為: 還是零分 OpenGL教學(1) 這論壇好像每隔一段時間就會有人問:c++要怎麼繪圖?不想看到黑底白字的視窗!之類的

以下內容轉載自 電腦遊戲製作開發設計論壇 作者為: 還是零分 OpenGL教學(1) 這論壇好像每隔一段時間就會有人問:c++要怎麼繪圖?不想看到黑底白字的視窗!之類的
axdc11239.blogspot.com/2012/03/opengl.html

지호의 문서보기zho.pe.kr/view.html?file_name=doc/opengl.txtTranslate this page----- 풀스크린모드가 윈도우보다 느릴 때----- 풀스크린 모드는 모니터의 수직주사율과 프레임률을 동기화시키기 때문에 아무리 빨리 그려질 수 있어도 프레임률이 수직주사율정도밖에는 나오지 않는다. 풀스크린모드에서 수직주사율과 …

----- 풀스크린모드가 윈도우보다 느릴 때----- 풀스크린 모드는 모니터의 수직주사율과 프레임률을 동기화시키기 때문에 아무리 빨리 그려질 수 있어도 프레임률이 수직주사율정도밖에는 나오지 않는다. 풀스크린모드에서 수직주사율과 …
zho.pe.kr/view.html?file_name=doc/opengl.txt

OpenGL Reference Manual - GLProgramming.comwww.glprogramming.com/bluePrev : Table of Contents Next OpenGL Reference Manual (Addison-Wesley Publishing Company) Preface

Prev : Table of Contents Next OpenGL Reference Manual (Addison-Wesley Publishing Company) Preface
www.glprogramming.com/blue

OpenGL Transformation - Song Howww.songho.ca/opengl/gl_transform.htmlObject Coordinates. It is the local coordinate system of objects and is initial position and orientation of objects before any transform is applied.

Object Coordinates. It is the local coordinate system of objects and is initial position and orientation of objects before any transform is applied.
www.songho.ca/opengl/gl_transform.html

Chapter 5. OpenGL Reference Pages - …www.glprogramming.com/blue/ch05.htmlThis chapter contains the reference pages, in alphabetical order, for all the OpenGL commands. Each reference page may describe more than one related command, as shown in the following list of pages.

This chapter contains the reference pages, in alphabetical order, for all the OpenGL commands. Each reference page may describe more than one related command, as shown in the following list of pages.
www.glprogramming.com/blue/ch05.html

c++ - Displaying pixmap with glDrawPixels - Stack Overflowhttps://stackoverflow.com/questions/3593283glMatrixMode( GL_PROJECTION ); The above line is the one causing problems. Change it to "glMatrixMode(GL_MODELVIEW);" since you are not really using the projection matrix for anything.

glMatrixMode( GL_PROJECTION ); The above line is the one causing problems. Change it to "glMatrixMode(GL_MODELVIEW);" since you are not really using the projection matrix for anything.
stackoverflow.com/questions/3593283

BloBlog: [OpenGL]작은 태양계 만들기https://mooneegee.blogspot.com/2015/02/opengl_10.htmlTranslate this pagectm을 활용하여 간단한 태양계를 만들어 보려고 한다.태양, 지구, 달로 구성된 단순한 태양계이다. 그리고 ctm에서와 다른 점은 이번에는 물체들이 움직여야 한다는 점이다.

ctm을 활용하여 간단한 태양계를 만들어 보려고 한다.태양, 지구, 달로 구성된 단순한 태양계이다. 그리고 ctm에서와 다른 점은 이번에는 물체들이 움직여야 한다는 점이다.
mooneegee.blogspot.com/2015/02/opengl_10.html